On a Quest to
Make Clever Happen?

Making clever happen

with motivation science & game design.

Motivation science

The complex intrinsic and extrinsic factors that influence people to act or behave in a particular way.

 

Gameful design

The progress-making design elements that make for blissfully productive engagement & fow, through challenging work.

Most people think they need more motivation. They don't.

It's the structures that amplify and support the motivation to do great work – that's what we need.

Because sure, you could get someone in to “motivate your team”. You will all probably have a great time, and everyone will feel inspired… for a little while. But it’s like Edison once said: Genius is 1% inspiration, 99% perspiration. I agree.

We spend way too much time seeking inspiration, instead of making it. It's great to be inspired – but it's even better if we can make our own inspiration through progress.

Because progress is what matters most.

There's a science to making work motivation work. And there are things we can apply from game design to enable creative, focussed and productive engagement with progress-making work.

And that's where I come in. My name is Jason Fox, and I can
show you how to improve the way work is designed, so that
your people are positively addicted to progress. Here's how…

Motivation Design

How to influence behaviour & make ideas work.

Taking the best elements from motivation science and game design, I can show you and your team how to implement game-changing initiatives to boost productivity, accelerate innovation and drive progress at work.

Perfect for executives, managers and project leaders wanting:
– pragmatic strategies to re-engage teams with important work
– the right tools and approach to get people making clever happen

Inspiration is good. Inspiring progress is better. Learn more...

Project Design

Agile ninja science to get projects moving.

There's a big gap between brainstorms and backslapping. A gap which can be very hard to leap. (The backslapping is the congratulatory thing a team does after the successful execution of an idea.)

Now, more than ever, we need to work smarter, harder, leaner & faster. All at once. But too often, important projects get mired in planning, or they get stuck somewhere along the path to execution and the momentum vanishes. Sometimes the “right ways” to do things just don't work, and a fresh approach is needed to get things moving.

Let's make it happen.Learn more...

Gameful Learning

Play in the 21st century learning revolution.
» Learn More...

Or, jump into:
» Workshops

Thought Leadership

Helping clever people be commercially smart.
» Learn More...

… & find out how I can serve as a
mentor / advisor

Enterprise Gamification

Crafing engagement for large organisations.
» Learn More...

Or, jump into:
» Keynotes
» Workshops

“Dr Jason Fox is a breath of fresh air… ”

– CEO, Swaab Attorneys, winners of the BRW “Client Choice” award

People have said nice things about the value of my work as a speaker, educator and advisor. Things like:

“Loved the science, and really enjoyed how you unpacked the concepts in plain-speak practical ways that work… “
– CEO of Society of Consumer Affairs Professionals

“Jason’s work around using game design principles to get things done is nothing short of revolutionary…”
– Founder of Thought Leaders Global

"Jason's agile and empathetic approach has potentially saved us months of development..."
– Program Director, PLANE

Who is this Dr Jason Fox fellow anyway?

A manifesto for game changers.

  1. Games always favour their maker.

    If you're not playing a part in designing the games you're playing, you're probably being played.
  2. Evidence trumps belief.

    Evidence-based optimism beats blind faith any day. Experiment and play. Test ideas. Learn. Move forward.
  3. Short-circuit feedback loops.

    The lower the latency between effort and meaningful feedback, the more motivated we are to act and explore.
  4. People are smart & already motivated.

    But stuff gets in the way. Change the game, shift the story – and anyone can make clever happen.
  1.  
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  5. There's always a game at play.

    Don't “turn work into a game”. Recognise that it's already a {poorly designed} game, and make it work better.
  6. Rules are great. Except when they’re not.

    Rules exist to serve a higher purpose – but if they get in the way, we need to carefully rethink and evolve them.
  7. Challenge begets experience.

    Doing things beyond your comfort zone is the only way to grow, learn and improve... and the only way to level-up!
  8. Deep down, everyone wants to play.

    The better the game dynamics, the more authentic, creative, collaborative and productive people will be.

Game On! – the little book for big ideas.

I wrote this 101-page little monster to open peoples’ minds to the power of applied game design.

Along with a bunch of powerful ideas and an outline of a gameful approach to making ideas happen, there's an appendix that’s chock-full of good examples of business gamification and game design in action.

The pdf version of this book is yours free when you subscribe to my {making clever happen} museletter (also free) ––>

Or you can get the physical print version for $17.50 (inc. p&h) here.

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Got a question about any of the above?

If you're looking for ways you might use an academic rogue like me to support your business, project or event objectives, I'm happy to provide a free 20-minute “ask any question” consultation via phone or Skype.

Simply get in touch and we’ll tee up a time to chat.