How to be more ‘playful’ with gamification—a conversation with Dr Zac Fitz-Walter
e17 / podcast & show notes, wherein I find new lightness and pragmatic fluidity at play.
I’ve been a fan of Dr Zac Fitz-Walter for more than half a decade now. He has a PhD in gamification and actively works in the field. Since my How to ‘Gamify’ an Industry episode was (according to the numbers) quite popular, I thought I might have a conversation with Zac to see if he might help lift me out of the jaded bitterness I have accrued about gamification.
He did this and more.
I… don’t think I was a good conversationalist, but Zac was amazing. I hadn’t set the levels right, so I missed a few of Zac’s inputs until too late, and then became all self-conscious that I steamrolled the conversation to fit my own narrative. Oh the realtime meta-criticisms one must occasionally live with, hoho.
Still, Zac was a gentleman and a scholar throughout, and I finished this conversation feeling a sense of lightness, brightness and playfulness about what might be possible with ‘gamification’ (or rather: gameful and/or playful design) in the hands of the right practitioner.
Here are some links that dropped from our conversation.
Jane McGonigal’s TED talks
Beat Saber—a Virtual Reality rhythm game
Down Dog—an app for yoga
Sebastian Deterding’s thinking and work
Jesse Schelle’s phenomenal book: The Art of Game Design
Designing Mindfulness—how to make technology which takes care of the people who use it
EDIT: Since releasing the podcast, Zac penned the following article: New to board games? Try one of these three excellent gateway games.